//MapKeyIO(&Joystick,S1,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_RIGHT). Joined: Dec 17, 2020 Posts: 1. hello when my e nemy spawns i cant see him but there is an clone of him. local ScreenGui = Instance.new("ScreenGui")local OpenFrame = Instance.new("Frame")local open = Instance.new("TextButton")local Main = Instance.new("Frame")local Pretty1 = Instance.new("Frame")local Pretty2 = Instance.new("Frame")local close = Instance.new("TextButton")local Credits = Instance.new("TextLabel")local Guiname = Instance.new("TextLabel")local Strength = Instance.new("TextButton")local Durability = Instance.new("TextButton")local Chakra = Instance.new("TextButton")local Agility = Instance.new("TextButton")local Speed = Instance.new("TextButton")local Sword = Instance.new("TextButton")local Chikara = Instance.new("TextButton"), OpenFrame.Name = "OpenFrame"OpenFrame.Parent = ScreenGuiOpenFrame.Active = trueOpenFrame.BackgroundColor3 = Color3.fromRGB(201, 37, 255)OpenFrame.Position = UDim2.new(0, 0, 0.42140469, 0)OpenFrame.Size = UDim2.new(0, 90, 0, 41), open.Name = "open"open.Parent = OpenFrameopen.BackgroundColor3 = Color3.fromRGB(170, 0, 255)open.Position = UDim2.new(0.0777777806, 0, 0.024390243, 0)open.Size = UDim2.new(0, 74, 0, 38)open.Font = Enum.Font.Cartoonopen.Text = "Open"open.TextColor3 = Color3.fromRGB(0, 0, 0)open.TextScaled = trueopen.TextSize = 14.000open.TextWrapped = trueopen.MouseButton1Down:connect(function()Main.Visible = trueOpenFrame.Visible = falseend)Main.Name = "Main"Main.Parent = ScreenGuiMain.Active = trueMain.BackgroundColor3 = Color3.fromRGB(80, 80, 80)Main.Position = UDim2.new(0.355699271, 0, 0.346153885, 0)Main.Size = UDim2.new(0, 381, 0, 201)Main.Draggable = truePretty1.Name = "Pretty1"Pretty1.Parent = MainPretty1.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Pretty1.BorderSizePixel = 0Pretty1.Size = UDim2.new(0, 381, 0, 33), Pretty2.Name = "Pretty2"Pretty2.Parent = MainPretty2.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Pretty2.BorderSizePixel = 0Pretty2.Position = UDim2.new(0, 0, 0.835820913, 0)Pretty2.Size = UDim2.new(0, 381, 0, 33), close.Name = "close"close.Parent = Mainclose.BackgroundColor3 = Color3.fromRGB(255, 255, 255)close.BackgroundTransparency = 1.000close.BorderSizePixel = 0close.Position = UDim2.new(0.863517046, 0, 0, 0)close.Size = UDim2.new(0, 52, 0, 33)close.Font = Enum.Font.Cartoonclose.Text = "X"close.TextColor3 = Color3.fromRGB(255, 0, 0)close.TextScaled = trueclose.TextSize = 14.000close.TextWrapped = trueclose.MouseButton1Down:connect(function()OpenFrame.Visible = trueMain.Visible = falseend)Credits.Name = "Credits"Credits.Parent = MainCredits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)Credits.BackgroundTransparency = 1.000Credits.BorderSizePixel = 0Credits.Position = UDim2.new(0, 0, 0.835820913, 0)Credits.Size = UDim2.new(0, 381, 0, 33)Credits.Font = Enum.Font.CartoonCredits.Text = "Gui made by KdammaH Scripts inspired and created by Stish-Cheat Script"Credits.TextColor3 = Color3.fromRGB(255, 255, 255)Credits.TextScaled = trueCredits.TextSize = 17.000Credits.TextWrapped = true, Guiname.Name = "Gui name"Guiname.Parent = MainGuiname.BackgroundColor3 = Color3.fromRGB(255, 255, 255)Guiname.BackgroundTransparency = 1.000Guiname.Position = UDim2.new(0.236220479, 0, 0, 0)Guiname.Size = UDim2.new(0, 200, 0, 33)Guiname.Font = Enum.Font.CartoonGuiname.Text = "Anime Fighting Simulator Autofarm"Guiname.TextColor3 = Color3.fromRGB(255, 255, 255)Guiname.TextScaled = trueGuiname.TextSize = 14.000Guiname.TextWrapped = true, Strength.Name = "Strength"Strength.Parent = MainStrength.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Strength.Position = UDim2.new(0.0314960629, 0, 0.22388044, 0)Strength.Size = UDim2.new(0, 151, 0, 30)Strength.Font = Enum.Font.SourceSansStrength.Text = "Strength"Strength.TextColor3 = Color3.fromRGB(0, 0, 0)Strength.TextSize = 20.000Strength.TextWrapped = trueStrength.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Strength"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Durability.Name = "Durability"Durability.Parent = MainDurability.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Durability.Position = UDim2.new(0.577427804, 0, 0.22388044, 0)Durability.Size = UDim2.new(0, 151, 0, 30)Durability.Font = Enum.Font.SourceSansDurability.Text = "Durability"Durability.TextColor3 = Color3.fromRGB(0, 0, 0)Durability.TextSize = 20.000Durability.TextWrapped = trueDurability.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Durability"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Chakra.Name = "Chakra"Chakra.Parent = MainChakra.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Chakra.Position = UDim2.new(0.031496048, 0, 0.422885478, 0)Chakra.Size = UDim2.new(0, 151, 0, 30)Chakra.Font = Enum.Font.SourceSansChakra.Text = "Chakra"Chakra.TextColor3 = Color3.fromRGB(0, 0, 0)Chakra.TextSize = 20.000Chakra.TextWrapped = trueChakra.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Chakra"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Agility.Name = "Agility"Agility.Parent = MainAgility.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Agility.Position = UDim2.new(0.031496048, 0, 0.631840646, 0)Agility.Size = UDim2.new(0, 151, 0, 30)Agility.Font = Enum.Font.SourceSansAgility.Text = "Agility"Agility.TextColor3 = Color3.fromRGB(0, 0, 0)Agility.TextSize = 20.000Agility.TextWrapped = trueAgility.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Agility"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Speed.Name = "Speed"Speed.Parent = MainSpeed.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Speed.Position = UDim2.new(0.577427804, 0, 0.631840646, 0)Speed.Size = UDim2.new(0, 151, 0, 30)Speed.Font = Enum.Font.SourceSansSpeed.Text = "Speed"Speed.TextColor3 = Color3.fromRGB(0, 0, 0)Speed.TextSize = 20.000Speed.TextWrapped = trueSpeed.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Speed"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend), Sword.Name = "Sword"Sword.Parent = MainSword.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Sword.Position = UDim2.new(0.577427804, 0, 0.427860558, 0)Sword.Size = UDim2.new(0, 151, 0, 30)Sword.Font = Enum.Font.SourceSansSword.Text = "Sword"Sword.TextColor3 = Color3.fromRGB(0, 0, 0)Sword.TextSize = 20.000Sword.TextWrapped = trueSword.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Sword"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Chikara.Name = "Chikara"Chikara.Parent = MainChikara.BackgroundColor3 = Color3.fromRGB(124, 10, 255)Chikara.Size = UDim2.new(0, 71, 0, 33)Chikara.Font = Enum.Font.SourceSansChikara.Text = "Chikara Shard"Chikara.TextColor3 = Color3.fromRGB(0, 0, 0)Chikara.TextSize = 14.000Chikara.TextWrapped = trueChikara.MouseButton1Down:connect(function()_G.on = truewhile _G.on dogame.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.MouseIgnore.ChikaraCrate.ClickBox.CFramewait(4)endend), Yo JJsploit. For Input.get_vector (), the deadzone can be specified as an optional 5th parameter. Exploits; Scripts; Community; Blog; Login; Featured Scripts Community Scripts Submit Your Content Search For Help Report A Problem. When Will The Revolution Which Major Speaks About Happen?, This item is very rare and is a good trading item to hold on to. By September 2014, it appeared DeadzoneZackZak abandoned the game, completely halting any further updates. (This may not be possible with some types of ads). // PURPOSE:To allow spawning of different enemy types and different ways to spawn them. roblox deadzone classic script Opublikowane przez w dniu 6 listopada 2020. With regards to the issues in step 3, I found some articles about turning off the power saving features for the T16000 in Windows registry, device manager and Windows power saver menu. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Papa's Cooking Games Unblocked, So there u go, a quick summary of what rare items are. Are There Any Braids In Filipino Culture, Boku No Roblox Script. Hello! Adventure Infinite Yield. Pastebin is a website where you can store text online for a set period of time. New free Roblox MeepCity script Pastebin hacks. //MapKeyIO(&Throttle,MSL,DX77,DX30); /*MapKeyIO(&Throttle,MSL,TEMPO(DX96,PULSE+L_CTL+L_SHIFT+'X',300), DX30); // Long press "in" will activate and deactivate scratchpad */. Now, proceed. *Elsewhere*. Near the end of its lifespan, Deadzone became overrun with malevolent players who took advantage of the weak points in the game's aging scripts. Support. I know that there is Deadzone Classic and a friend of mine is making a total recode of deadzone, but are there any other options? Finding them in the dead zone. See you in the next video bye! This episode marks a brand new season of the show! Stio do Mursa I find the best way to get rares is through drop parties. deadzone classic script 2020. by tahitian vanilla candle sand and fog. Month created paul pion cantor net worth. Roblox Vehicle Tycoon Codes 2020; Baby Shark Promo Code; How To Check How Much Robux You Have Spent; Sesame Street Joey Trap Roblox Id; Monsters Inc Theme Song Earrape; Jb Firebrand Twitter; Roblox Deadzone Classic Script; Kawaii Kunicorn Gaming; Roblox Secret Obby; Robloxwin Codes; Rblx.nowgg; Dapper Halloween Bat Roblox; One Punch Man Script . After that, click the Inject button, followed by Execute, and the script GUI will appear. // Enable the spawner, useful for trigger events because you don't know the spawner's ID. Download. //MapKeyIO(&Throttle,MSD,AXIS(MOUSE_Z_AXIS,-1,75). Featured Links. Furniture Stores On Wellington Street Ottawa, DeadzoneZackZak [57] bringobj [obj] -- Only shows on client, brings an object/part to you constantly, can be used to bring healing parts, weapons, money etc, type in exact name'. Nothing showing? MEPerson that made the Thumbnail! Deadzone was a post-zombie-apocalypse survival game created by DeadzoneZackZak, featuring a variety of guns and survival items which players could utilize to survive in both PvE and PvP scenarios. Visit millions of free experiences on your smartphone, tablet, computer, Xbox One, Oculus Rift, and more. You will have to add this into a script for the TARGET Script Editor: MapAxis(&Joystick,JOYX, DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); Okay I managed to solve this with a similar, simpler solution, using the TARGET GUI.1. Hey thanks for this. Reputation: 6. this is Kill-all script. Pastebin.com is the number one paste tool since 2002. Some of the most notable exploits were: levels of health too high to kill, the ability to kill players who were within the safe zone, and the power to completely wipe out a player's bank storage. These weapons can be very common throughout the game. --I'm just gonna start releasing all my stuff on here people tend to find their way here even without me linking them. Suitable for any business size or industry 3CX can accommodate every need; from mobility and status to advanced contact center features and more, at a fraction of the cost. After installation, click Join below to join the action! Death Zone Silent Aim Faster Fly Box Esp Fullbright Remove Fog And More Youtube prepona info, Roblox Tower Defense Simulator Wiki Commander, Roblox En Directo Hackear Flee The Facility Server Vip Gratis Y Granny, Op Roblox Lumber Tycoon 2 Money Dupe Hack Youtube, [?event] Boku No Roblox: Remastered Codes Wiki, How To Catch A Boss In Roblox Game Robuxtip, Death Grips Roblox Song Id Hack Roblox Code. 3. gossops green dentist. Noone will notice cause your stats wont change. _, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk' ,nil,nil;(function() _msec=(function(e,o,l)local R=o[" . /*MapKey(&Joystick,H1U,DXHATUP); MapKey(&Joystick,H1D,DXHATDOWN); MapKey(&Joystick,H1L,DXHATLEFT); MapKey(&Joystick,H1R,DXHATRIGHT);*/. Many often compared Deadzone to the highly popular game of the same genre, Apocalypse Rising. The Dead Zone is a 1983 American science-fiction thriller film directed by David Cronenberg.The screenplay, by Jeffrey Boam, is based on the 1979 novel of the same name by Stephen King.The film stars Christopher Walken, Brooke Adams, Tom Skerritt, Herbert Lom, Martin Sheen, Anthony Zerbe, and Colleen Dewhurst.Walken plays a schoolteacher, Johnny Smith, who awakens from a coma to find he has . Gusmanak, the creator and owner of Apocalypse Rising, posted various images mocking Deadzone. // Spawns enemies in waves but based on time. Many players praised the game's realism, citing the map's diverse terrain, the fluid and realistic animations, as well as the collection of survival items found within the game such as bandages, pills, clothing, backpacks, and more. However just to test that the above worked I managed to keep the connection alive by keeping the stick in motion as I hit the Run Configuration button, then checked the properties of the Thrustmater Virtual Game Controller inside the Joystick Control Panel (which is just a shortcut to the the windows Game Controllers panel) and could see input for the X and Y axes in the test tab.4. Deadzone :: Remade Wiki is a FANDOM Games Community. It unfortunately never recovered its place. (cannot ever be obtained, not even by hackers.). // checks if the number of waves is bigger than the total waves, // Increases the timer to allow the timed waves to work, // checks if the time is equal to the time required for a new wave, // A hack to get it to spawn the same number of enemies regardless of how many have been killed, // spawns an enemy based on the enemy level that you selected, // To check which enemy prefab to instantiate, // Checks to see if there is a gameobject in the easy enemy var, // calls a function on the enemy that applies the spawner's ID to the enemy, //Shows a debug message if there is no prefab, // Checks to see if there is a gameobject in the medium enemy var, // Checks to see if there is a gameobject in the hard enemy var, // Checks to see if there is a gameobject in the boss enemy var, // Increase the total number of enemies spawned and the number of spawned enemies, // Call this function from the enemy when it "dies" to remove an enemy count, // if the enemy's spawnId is equal to this spawnersID then remove an enemy count. Goables (Goables) Oc Clear all the scripts and paste the script you want to execute and click on execute Click on the commands tab present on the screen and see what command will execute what cheat Warning: Some caution should be exercised when using scripts. ), Red Baron!!!!! You can check this by opening up the Joystick Control Panel from the new window that has opened after running the configuration. Welcome to Episode 137.0 of Deadzone the Podcast. Infinite Jump. @Opiate987 I butchered Sedenion's DX++ profile from the EA forums for my needs in DCS and just literally flipped the axis over, some of it i use some not so much, some of the buttons don't seem to be detected in SWS, i haven't really done the diagnostics on exactly what or why yet, // -----------------------------------------------------------------------------//HOTAS Warthog DX++ Mapping// -----------------------------------------------------------------------------//Main script file//Version:2.1//Author:Sedenion//Modified:Badger//Date:09-JUN-2020// -----------------------------------------------------------------------------//Desc://DSC script file// -----------------------------------------------------------------------------//Change Log://10-05-2020Updated code in Main and tidied spaces to tabs//05-10-2020Updated to fix Star Wars Squadrons/*MapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); *///SC axis and Joy axis swapped over// -----------------------------------------------------------------------------// -----------------------------------------------------------------------------// Custom config// -----------------------------------------------------------------------------// Shift-Submode Config// -----------------------------------------------------------------------------defineSHIFT_ENABLED1// Enable or Disable (0) Shift SubmodedefineSHIFT_DEVJoystick// Shift-Submode activation Button DevicedefineSHIFT_BTNH4P// Shift-Submode activation Button ID// Button & Hat Shift-Submode Activation// -----------------------------------------------------------------------------defineH3_SHIFT0// Enable or Disable (0) Shift-Submode for Hat 1defineH4_SHIFT1// Enable or Disable (0) Shift-Submode for Hat 1defineBS_SHIFT0// Enable or Disable (0) Shift-Submode for Boat Switch// Button & Hat Long-Press Activation// -----------------------------------------------------------------------------defineS1_LONG1// Enable or Disable (0) Long-Press for S1 buttondefineS2_LONG1// Enable or Disable (0) Long-Press for S2 buttondefineS3_LONG1// Enable or Disable (0) Long-Press for S3 buttondefineS4_LONG1// Enable or Disable (0) Long-Press for S4 buttondefineH2_LONG1// Enable or Disable (0) Long-Press for Hat 2 L & RdefineLTB_LONG1// Enable or Disable (0) Long-Press for LTB buttondefineCS_LONG1// Enable or Disable (0) Long-Press for CS Hat U & DdefineCH_LONG1// Enable or Disable (0) Long-Press for China HatdefineAP_LONG1// Enable or Disable (0) Long-Press for AP buttondefineLDGH_LONG1// Enable or Disable (0) Long-Press for LDGH button// Common LED Config// -----------------------------------------------------------------------------defineLED_BRIGHTNESS0// LED brightness level (0-255)defineLED_BACKLIGHT0// Enable or Disable (0) LED Backlight// Button-controlled LED Mapping// -----------------------------------------------------------------------------defineLED1_CONTROL0// Enable or Disable (0) Controlled LED1defineLED1_DEVThrottle// LED1 Controll Button DevicedefineLED1_BTN-1// LED1 Controll Button IDdefineLED2_CONTROL1// Enable or Disable (0) Controlled LED2defineLED2_DEVThrottle// LED2 Controll Button DevicedefineLED2_BTNAPUON// LED2 Controll Button IDdefineLED3_CONTROL1// Enable or Disable (0) Controlled LED3defineLED3_DEVThrottle// LED3 Controll Button DevicedefineLED3_BTNRDRNRM// LED3 Controll Button IDdefineLED4_CONTROL1// Enable or Disable (0) Controlled LED4defineLED4_DEVThrottle// LED4 Controll Button DevicedefineLED4_BTNEACON// LED4 Controll Button IDdefineLED5_CONTROL1// Enable or Disable (0) Controlled LED5defineLED5_DEVThrottle// LED5 Controll Button DevicedefineLED5_BTNFLAPD// LED5 Controll Button ID// -----------------------------------------------------------------------------// Includes// -----------------------------------------------------------------------------include"target.tmh"// Standard TM Headerinclude"include/dx+.tmh"// DX++ Moduleinclude"include/pov.tmh"// Custom POV Hat moduleinclude"include/ldc.tmh"// LED Control module// -----------------------------------------------------------------------------// Event callback// -----------------------------------------------------------------------------intEventHandle(inttype,aliaso,intx){//Default mapping callback callDefaultMapping(&o, x);//Custom Modules callback callsPovMapping(&o, x);LDcMapping(&o, x);}// Main entry// -----------------------------------------------------------------------------intmain(){// ----------------------- Exclude unused devices ----------------------------Configure(&HCougar,MODE_EXCLUDED);Configure(&T16000,MODE_EXCLUDED);Configure(&T16000L,MODE_EXCLUDED);Configure(&TWCSThrottle,MODE_EXCLUDED);Configure(&LMFD,MODE_EXCLUDED);Configure(&RMFD,MODE_EXCLUDED);Configure(&TFRPRudder,MODE_EXCLUDED);Configure(&TFRPHARudder,MODE_EXCLUDED);Configure(&JoystickF18,MODE_EXCLUDED);//Configure(&Joystick,MODE_EXCLUDED);//Configure(&Throttle,MODE_EXCLUDED);// ------------------------- Event Callback Init -----------------------------//Even CallbackBtn countJoystick, Mouse and KeyboardDXpInit(&EventHandle,104,CREATE_JOYSTICK+CREATE_MOUSE+CREATE_KEYBOARD);// --------------------------- Global setup ----------------------------------//PulseDelaySetKBRate(50,50);SetKBLayout(KB_ENG);if(SHIFT_ENABLED){SetShiftButton(&SHIFT_DEV,SHIFT_BTN,0,0,0,0);}/*int LONG_SHIFT = 0;if (LONG_SHIFT){printf("Value of LONG_SHIFT %s\xa", &LONG_SHIFT);} *////////////////////////////////** JOYSTICK BUTTONS ** ///////////////////////////////// GUN TRIGGER 1 & 2 //MapKey(&Joystick,TG1,DX1);MapKey(&Joystick,TG2,DX2);// MASTER MODE //// MAPS MASTER MODE as as DX3 OR RMB Press slightly below line of vision with SHIFR (HP Reverb in full screen)//MapKeyIO(&Joystick,S1,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_RIGHT),MapKeyIO(&Joystick,S1,DX101,DX3);// WEAPON RELEASE //MapKey(&Joystick,S2,DX4);// NWS //MapKeyIO(&Joystick,S3,DX90,DX5);// PADDLE //MapKeyIO(&Joystick,S4,DX91,DX6);// TRIM HAT //SetPov(&Joystick,H1);/*MapKey(&Joystick,H1U,DXHATUP);MapKey(&Joystick,H1D,DXHATDOWN);MapKey(&Joystick,H1L,DXHATLEFT);MapKey(&Joystick,H1R,DXHATRIGHT);*/// TMS //MapKey(&Joystick,H2U,DX11);MapKey(&Joystick,H2D,DX12);MapKey(&Joystick,H2L,DX13);MapKey(&Joystick,H2R,DX14);// DMS //MapKey(&Joystick,H3U,DX15);MapKey(&Joystick,H3D,DX16);MapKey(&Joystick,H3L,TEMPO(DX17,DX78,500));//acts as a DMS depress on a long pressMapKey(&Joystick,H3R,DX18);// CMS //MapKeyIO(&Joystick,H4U,0,DX19);MapKeyIO(&Joystick,H4D,0,DX20);MapKeyIO(&Joystick,H4L,0,DX21);MapKeyIO(&Joystick,H4R,0,DX22);MapKey(&Joystick,H4P,TEMPO(DX23,0,300));// Null in Long press for SHIFT Key///////////////////////////////** THROTTLE BUTTONS ** ///////////////////////////////// TDC DEPRESS //MapKey(&Throttle,SC,DX25);// MIC SWITCH //MapKeyIO(&Throttle,MSP,DX75,DX26);//MapKeyIO(&Throttle,MSU,AXIS(MOUSE_Z_AXIS,1,75),MapKeyIO(&Throttle,MSU,DX102,DX27);// MOUSE SCROLL UP/ DX27//MapKeyIO(&Throttle,MSR,DX76,DX28);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSR,TEMPO(DX95,DX76,500),DX28);//MapKeyIO(&Throttle,MSD,AXIS(MOUSE_Z_AXIS,-1,75),MapKeyIO(&Throttle,MSD,DX103,DX29);// MOUSE SCROLL DOWN/ DX29//MapKeyIO(&Throttle,MSL,DX77,DX30);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSL,TEMPO(DX96,DX77,500),DX30);/*MapKeyIO(&Throttle,MSL,TEMPO(DX96,PULSE+L_CTL+L_SHIFT+'X',300),DX30); // Long press "in" will activate and deactivate scratchpad */// SPEEDBRAKE //MapKey(&Throttle,SPDF,DX31);MapKey(&Throttle,SPDM,PULSE+DX32);MapKey(&Throttle,SPDB,DX33);// COOLIE SWITCH ///*MapKeyIO(&Throttle,CSU,DX83,DX34);MapKeyIO(&Throttle,CSD,DX84,DX35);MapKeyIO(&Throttle,CSR,DX85,DX37);MapKeyIO(&Throttle,CSL,DX86,DX38); */MapKeyIO(&Throttle,CSU,DX83,TEMPO(DX34,DX97,500));MapKeyIO(&Throttle,CSD,DX84,TEMPO(DX35,DX98,500));MapKeyIO(&Throttle,CSR,DX85,TEMPO(DX37,DX99,500));MapKeyIO(&Throttle,CSL,DX86,TEMPO(DX38,DX100,500));// BOATSWITCH (AKA Mode Switch)///*MapKey(&Throttle,BSF,PULSE+DX39);MapKey(&Throttle,BSM,PULSE+DX40);MapKey(&Throttle,BSB,PULSE+DX41); */MapKey(&Throttle,BSF,DX39);MapKey(&Throttle,BSM,DX40);MapKey(&Throttle,BSB,DX41);// CHINA HAT //MapKeyIO(&Throttle,CHF,DX79,DX42);MapKey(&Throttle,CHM,PULSE+DX43);MapKeyIO(&Throttle,CHB,DX80,DX44);// PNKY SWITCH //MapKeyIO(&Throttle,PSF,DX87,PULSE+DX45);MapKeyIO(&Throttle,PSM,PULSE+DX88,PULSE+DX46);MapKeyIO(&Throttle,PSB,PULSE+DX89,PULSE+DX47);// LEFT THROTTLE BUTTON //// MAPS LEFT THROTTLE BUTTON as DX48 OR LMB Press slightly below line of vision with SHIFT (HP Reverb in full screen)//MapKeyIO(&Throttle,LTB,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_LEFT),MapKeyIO(&Throttle,LTB,DX104,DX48);// Engine Flow Normal//MapKey(&Throttle,EFLNORM,PULSE+DX49);MapKey(&Throttle,EFRNORM,PULSE+DX50);// Engine Flow Override//MapKey(&Throttle,EFLOVER,PULSE+DX51);MapKey(&Throttle,EFROVER,PULSE+DX52);// ENG OPER IGN //MapKey(&Throttle,EOLIGN,PULSE+DX53);MapKey(&Throttle,EORIGN,PULSE+DX54);// ENG OPER MOTOR//MapKey(&Throttle,EOLMOTOR,PULSE+DX55);MapKey(&Throttle,EORMOTOR,PULSE+DX56);// APU //MapKeyIO(&Throttle,APUON,PULSE+DX36,PULSE+DX57);MapKeyIO(&Throttle,APUOFF,DX81,DX58);// LANDING GEAR HORN SILENCE//MapKey(&Throttle,LDGH,PULSE+DX59);// FLAPS //MapKey(&Throttle,FLAPU,PULSE+DX60);MapKey(&Throttle,FLAPM,PULSE+DX61);MapKey(&Throttle,FLAPD,PULSE+DX62);// EAC/MASTER ARM //MapKey(&Throttle,EACON,PULSE+DX63);MapKey(&Throttle,EACOFF,PULSE+DX64);// RADAR ALTM //MapKey(&Throttle,RDRNRM,PULSE+DX65);MapKey(&Throttle,RDRDIS,PULSE+DX66);// AUTOPILOT //MapKey(&Throttle,APENG,PULSE+DX67);// Autopilot Engage //MapKeyIO(&Throttle,APPAT,PULSE+DX92,PULSE+DX68);// Autopilot Path //MapKeyIO(&Throttle,APAH,PULSE+DX93,PULSE+DX69);// Autopilot Alt/Hdg //MapKeyIO(&Throttle,APALT,PULSE+DX94,PULSE+DX70);// Autopilot Alt //// ENGINE IDLE //MapKey(&Throttle,IDLERON,PULSE+DX71);MapKey(&Throttle,IDLELON,PULSE+DX72);MapKey(&Throttle,IDLEROFF,PULSE+DX73);MapKey(&Throttle,IDLELOFF,PULSE+DX74);// ------------------------------ Axis Mapping -------------------------------// DX Axis Mapping//DeviceTM AxisDX AxisNORMAL/REVERSEDABSOLUTE/RELATIVEMapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_RIGHT,DX_Z_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_LEFT,DX_ZROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_FC,DX_SLIDER_AXIS, AXIS_NORMAL,MAP_ABSOLUTE);// Axis Curves//DeviceTM AxisLeft-DZCenter-DZRight-DZCurveScale/ZoomSetSCurve(&Joystick,JOYX,0,0,0,0,0);SetSCurve(&Joystick,JOYY,0,0,0,0,0);SetSCurve(&Throttle,SCX,0,0,0,0,0);SetSCurve(&Throttle,SCY,0,0,0,0,0);SetSCurve(&Throttle,THR_RIGHT,0,0,0,0,0);SetSCurve(&Throttle,THR_LEFT,0,0,0,0,0);SetSCurve(&Throttle,THR_FC,0,0,0,0,0);// ----------------------------- LED Mapping ---------------------------------//DeviceIntensityLedIntensity( &Throttle, LED_BRIGHTNESS );//DeviceLEDEnable/DisableLedEnable(&Throttle, LED0,LED_BACKLIGHT );// Backlightif(LED1_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED1_DEV, LED1_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED1,0);}if(LED2_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED2_DEV, LED2_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED2,0);}if(LED3_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED3_DEV, LED3_BTN,&Throttle,LED3,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED3,0);}if(LED4_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED4_DEV, LED4_BTN,&Throttle,LED4,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED4,0);}if(LED5_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED5_DEV, LED5_BTN,&Throttle,LED5,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED5,0);}}, I found that the new 1.1 patch has fixed deadzoning issues for me and it's pretty playable without the TARGET software faff in my opinion, Using Thrustmaster TARGET to fix the Thrustmaster HOTAS deadzone issues.
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